In this module, you will use the interactive coaster window to mark peak and valley points of the indicated straight stretch portions of the real-life roller coasters. Cubic polynomials are automatically drawn to connect successive peak/valley points. Coordinates of the marked points are shown, as well as the slope value at the point of steepest descent/ascent of the cubic polynomial path. You can use this information to calculate the thrill of each drop according to the definition:
The thrill of a drop is the product of the angle of steepest descent in the drop (in radians) and the total vertical distance in the drop. The thrill of the coaster is the sum of the thrills of each drop.
Be sure to record the x and y coordinates of the peak and valley points and the slope at the steepest point. You will need this information to complete parts B - E.
Assignment
For Colossus and Steel Dragon
The Devil |