Jim Steinmeyer is an
internationally respected designer of magical illusions and special effects,
whose creations include Walking Through a Mirror, Walking Through a Rotating
Blade, and an effect made famous by David Copperfield as The Vanishing
Statue of Liberty.
Steinmeyer is also the inventor of two of the best self-working card tricks of
recent times, and with his permission, we survey these below, in our own words,
before considering some variations and presentational options. We recommend
that interested readers consult his published versions for their original
incarnations.
Both tricks
involve spelling; the first uses a card's identity (actually just its numerical
value) to guarantee a positional outcome which is completely independent of the
cards(s) initially used, whereas the second uses card suits in a packet of four
face-up cards to force a final outcome which seems not to depend on an initial
randomization process.
Revolution 9
We first learnt this wonderful trick as "Nine-Card Spell" from (Mental
Magic, Sterling, 1999), a volume for children by Martin Gardner.
Steinmeyer published this as "Nine Card Speller" in MAGIC Magazine
(May 1993), and later in his own booklet Impuzzibilities
(J.H.S. Publications, 2002).
Have a spectator select any nine cards from the deck, setting the rest aside.
This packet of nine is shuffled freely while you turn away. Ask the spectator
to note and show around the third card down from the top, then replace it in
that position. Now you direct a silent "spelling out and dropping" of the
card's name (e.g., "Five of Spades"), one word at a time. For each word, one
card is counted out to the table for each letter, then the remainder of the
packet of nine is dropped on top. Finally you turn back, take the cards, place
them behind your back and after some concentration, successfully bring forward
the noted card, namely the one which was originally third from the top.
Each card name has three words, ranging in length from the shortest, such as
Ace of Clubs (ten letters in total), to the longest, such as Three of Diamonds
(fifteen letters in total), and every number between ten and fifteen arises as
a total count, giving the illusion of six different possibilities for the final
outcome. Yet the beauty of it is that the noted card always ends up right in
the middle of the packet, i.e., in fifth position from the top (and bottom)!
It's an easy matter to extract that one, seemingly against all of the odds, with
the packet behind your back.
Two important things to note:
The spelling and dropping proceeds for each word separately, and each spelling
reverses the order of some of the cards. For instance, if the chosen card is
7♣, the spectator spells out S-E-V-E-N while dealing five cards into a
pile, drops the remaining (four) cards on top, then picks them all up again,
before spelling O-F, dealing out two cards, then dropping the other seven on top,
and then picks them all up up again and finally spells C-L-U-B-S, dealing out
five cards, before dropping the rest on top.
It's highly advisable to demonstrate this spelling and dropping technique first,
before you turn away, with ten or more cards borrowed from the rest of the deck,
and using a random card named. People are apt to get the directions wrong given
half a chance. Also, not using nine cards in your run through makes it seem as
if the number of cards used is irrelevant.
Once the dealing and dropping has been completed, turn around again and take the
cards behind your back, stressing that you had no control over which cards were
used, or which of those was chosen. Remind the audience that the names of the
cards vary in length a great deal, from short ones with just ten letters total to
long ones with fifteen. Meanwhile, locate the middle card, which is fifth from
either end of the packet. Bring this forward, and ask what the chosen card was
right before you turn it over.
It's a fun and elementary exercise to check that this always works. Stressing
the variable length of the card names is pure misdirection: the individual word
spellings/card reversals result in the chosen card being in the fifth position
after just the first two of the three words (namely the suit and O-F) have been
spelled and the remainder dropped on top; the third spelling does not disturb it
because the suit name has at least five letters!
A standard gag for a repeat performance is to have the spectator deliberately lie
about the name of the card while spelling. This strategy is a two edged-sword:
while it tends to baffle a lay audience, it alerts a mathematically inclined one
to the inherent invariance of the principle.
There are many ways to conceal the fact that the chosen card must start in the
third position at the outset. For instance, one could have the top card chosen
instead, then put the cards behind your back under some pretext, and then just
transfer two cards from the bottom to the top before the dealing begins. Or you
could have the packet dealt into three piles of three, and the bottom card of
one pile noted, then making sure that pile ends up on top during reassembly.
Another possible strategy is to appear to allow for more audience input, e.g.,
ask two spectators to call out their "favourite numbers between one and nine."
In our experience, there is a high probability that in response you will hear
something you can work with, and also you can usually ignore one person's
suggestion without causing offense or being called on it later. If you're lucky,
you can use both suggestions. If "three" or "five" (or both) are mentioned, you
have the perfect excuse to have somebody look at the third card at the outset, or
later, instead of pulling out the noted card behind your back, to merely say,
"Somebody said five earlier, please count to the firth card." That last count
and discovery also works with "four"--have the spectator count off four cards
and then look at the next one--and the same logic works for the initial selection
with "two." With "seven," start by having seven cards from the packet dealt into
a pile, and the seventh card noted before the last two are dropped on top, making
it the third one down as desired.
A different approach is to take the packet of nine cards back and put it on
the top of bottom of the rest of the deck and do some aggressive shuffling
while keeping those nine cards in place and then shuffle off four cards from
top to bottom or vice versa, leaving the noted card either exposed on the
bottom (which you an peak at before really losing it in the deck), or on the
top. In the first case you can mind read the card, or rummage though the
deck saying, "I bet your card will speak to me." In the second case you have
several options, such as "making the chosen card rise."
Here's a fun mathematical exercise: prove that if k, s, t are positive
whole numbers such that given k cards, the one in position s always
ends up in position t when the above spelling and dropping technique is
applied, then k = 9, s = 3 and t = 5. This trick is truly unique!
Sun King
"The King's Coronation" is the opening effect in Jim Steinmeyer's booklet
Further Impuzzibilities (Hahne, 2006). It's based on the fact that if
a certain type of spelling and discarding deal is done to a packet of four
face-up Kings, initially alternating
Red Black Red Black
from the face,
then the last card remaining is always the K♣. It's all based on the
suit names and starting alternating arrangement, so it works with any card
values.
Here's a summary of the deal as published by Steinmeyer: on each spell (there
will be three of these) the suit of the face card (i.e., the top card when the
packet is held face-up) is used to determine the number of cards transferred one
by one from top to bottom. Unlike in Nine Card Speller above, the order of the
cards is not reversed here! One card is moved for each letter in the suit name:
hence, five for Clubs, six for Spades or Hearts, and eight for Diamonds. Then
the resulting top card is discarded.
For instance, if the suits are ♥, ♠,
♦, ♣ from the face of the packet, the
first word spelled is "hearts," and hence six cards are transferred from top to
bottom, which puts the ♦ on top. Set it aside
(preferably face-down) and continue: next five cards are transferred as "clubs"
is spelled, this leads to the ♠ being on top. Set it aside face-down
and continue: "clubs" being spelled leads to the ♥
being on top, now set it aside face-down and the ♣ remains. Note that the
cards were discarded this time in the order ♦
♠ ♥ ♣.
Regardless of which of the eight possible Red Black
Red Black set-ups we start with, the &club; is "the
last card standing". Even more surprisingly, as Steinmeyer observes, after two
discards we are always left with the ♥ and ♣
(in some order) and furthermore we are free to switch the order of these---or
have the spectator doing the trick do so---before the final spell and discard:
no matter which of the ♥ or ♣ is on top,
the ♥ will always be the next one to go, leaving
the ♣ as desired.
You Know My Name (Look Up The Number)
If the three discarded cards are placed in a row from left to right as they are
set aside, and the final card is placed to the right of these, then the resulting
suit order is always ♦ ♠
♥ ♣, no matter which starting arrangement we had. If they
are placed in a face-down stack, which is then picked up and fanned face-up in
the usual way, the suits appear in the popular CHaSeD order. Either incarnation
allows for other surprising presentations, for instance jettisoning the Kings and
using spot cards, and then having the last four digits of somebody's phone number
turn up in order (use 10 to represent 0).
The Mostly Promiscuous Principle
As just noted, the cards are always set aside in order DSHC (which is CHaSeD
backwards), so since the opposite of chaste in one sense is promiscuous, we
might refer to this as the Promiscuous Principle.
It is natural to ask what happens when the cards start alternating
Black Red Black Red
instead of
Red Black Red Black.
It turns out that
for the four possible arrangements of suits in this order, those which start with
the ♠ on top lead to less predictable results, and what is worse, it makes
a difference if the last two cards are switched before the final spelling. On
the other hand, for if the ♣ starts out on top, CDSH again leads to DSHC
every time, whereas {\em CHSD always leads to HSDC}. While this seems to suggest
that we should stick with the original Steinmeyer setup, there is a way out. The
idea is to throw in an additional spelling and transfer the beginning, at the end
of which no card is discarded!
Note that if we start with
Red Black Red Black,
then spelling Diamonds and transferring eight
cards restores the packet to its original order, and spelling Hearts and
transferring six cards merely puts the Diamond on top, the cards still
alternating
Red Black Red Black.
Here's the good news, for
Black Red Black Red
arrangements starting with the Club,
spelling Clubs and transferring five cards turns the packet into on which
alternates Red Black Red Black.
Steinmeyer will take care of the rest.
Finally, for
Black Red Black Red
arrangements starting with the Spade, spelling Spades
and transferring six cards puts the Club on top. Which almost solves all
of our problems...as remarked above, half of the time we'll end up with
DSHC every time, and the other half of the time we'll end up with HSDC.
The conclusion is that with this additional "up-front" spelling and
transferring (without discarding a card) almost all (seven out of eight in fact)
alternating colour arrangements lead to a final card order of DSHC
(The Mostly Promiscuous Principle), and every one of them leads to
the final card being the Club.
Set the final Club aside in every single case, to be revealed at the end, and
focus first on the other three cards, assuming they have been dealt into a
face-down pile. These cards will generally be in the order DSH, and if not,
which is revealed by picking that pile up and sneaking a peak at the bottom
card, then it's a simple matter to present HSD as DSH, by fanning as
mentioned earlier. Hence, even in the one case where "things go wrong," and we
end up HSDC, all is not lost.
Properly presented, every alternating set-up leads to total victory!
Colm Mulcahy (colm@spelman.edu)
completed his PhD at Cornell in 1985, under
Alex
F.T.W. Rosenberg. He has been in the department of mathematics at Spelman
College since 1988, and writing Card Colms---the only MAA columns to
actively encourage lying on a regular basis---bi-monthly since October 2004. For
more on mathematical card tricks, including a guide to topics explored in previous
Card Colms, see
http://www.spelman.edu/~colm/cards.html.
"Esteem Synergism" (like "Stymie Messenger") is an anagram of "Steinmeyer's Gems."