Worms eat sediment, delineating some sort of path. The 21
November 1969 issue of Science
had computer simulations of worms, side by side with images of actual worm trail
fossils. The ancient slimetrails enthralled John Conway and
Mike Paterson. Mike started drawing algorithmic doodles for worms
eating from an isometric grid (sometimes during lectures). His simple
rules led to simple patterns for some worms, but many other doodles wound up being
decidedly non-simple.
Mike Beeler, who worked in the MIT Artificial Intelligence Laboratory,
became interested in "Paterson's Worms", and came up with a method of
rendering their patterns on the cutting-edge green CRTs of the
era. In 1973, Martin Gardner wrote a column: "Fantastic patterns traced by programmed
worms." Inspired by this, Sven Kahrkling developed a web page about
isometric worms.






|
Worm |
Lower
bound |
Population |
Comments |
|
{1,0,4,2,0,1,5} |
??? |
Random swirls give way to massive triangles. |
|
|
{1,0,4,2,0,2} |
??? |
Grows by irregular
contours |
|
|
{1,2,5,2,1,2,1} |
Probably infinite |
Recursive hexagons,
looks infinite. |
|
|
{1,4,2,0,2,2,1} |
Probably infinite |
Hexagon, grows by
contours, looks infinite. |
|
|
{1,4,2,0,2,2,4} |
– |
|
|
|
{1,4,5,0,2,2,1} |
Probably infinite |
Hexagon, grows by
contours, very similar to {1,4,2,0,2,2,1}. |
|
|
{1,4,5,0,2,2,4} |
– |
Same as {1,4,2,0,2,2,4}, rotated 180 degrees. |
|
|
{1,5,2,5,1,1,5} |
Probably infinite |
Recursive hexagons,
very similar to {1,2,5,2,1,2,1}. |
|
|
{2,0,1,4,1,4,2} |
– |
|
|
|
{2,1,4,5,1,4,2} |
– |
|
|
|
{2,4,5,4,1,4,2} |
– |
Same as {2,0,1,4,1,4,2}, rotated 120 degrees. |