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This Flash Forum tutorial not only discusses the programming involved in rendering simple polyhedra in Flash CS3, but it also gives an elementary discussion of the mathematics behind 3D rendering on a 2D computer screen.
This paper describes a Flash-based OSSLET that we have used at the United States Military Academy with first year calculus students as a vehicle for motivating vectors, matrices, and linear and affine transformations.
Students plot points and match formulas to data to explore families of functions.

A Developers' Area article on the construction and collection of quality mathlets.

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This Java applet allows the user to experiment with Riemann sums. It can also be used to approximate definite integrals or find upper and lower bounds to the exact value of a definite integral, using Riemann sums.
A Biological ESTEEM module in the Evolution Category. These two workbooks model the evolution of phage resistance in a bacterial population under two alternative hypotheses.

The use of JavaMath is explained via an example and ideas for new types of web service are discussed.

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This interactive Geogebra applet allows exploration of a linear transformation in terms of images of a set of points. The Geogebra interface allows dragging of points and vectors to make for versatile explorations of basic linear algebra ideas. Suggested activities are included.

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