This Flash Forum tutorial not only discusses the programming involved in rendering simple polyhedra in Flash CS3, but it also gives an elementary discussion of the mathematics behind 3D rendering on a 2D computer screen.
This article describes classes for 3D graphing revised for AS 3. Along with class files and documentation, we provide several templates to show how to use the classes for graphs of functions of two variables as well as parametrically defined surfaces.
These applets and educational materials demonstrate the shapes and parameters for several commonly used discrete and continuous probability distributions. It is part of the Statistics Online Computational Resource (SOCR).