Martin Kraus is with the Institute for Visualization and Interactive Systems at the University of Stuttgart. He is the author of LiveGraphics3D.
In this article we describe how to use a Java applet called LiveGraphics3D to speed up the process of creating interactive graphics by removing the need to create a graphics engine in Java, Flash, or other programming languages. Instead, you can use a well-established language to describe the objects on the screen, and LiveGraphics3D handles all aspects of the display. Furthermore, you can define complex manipulations of these objects. This allows users to interact with your graphics in a structured and meaningful way.
Published May, 2006
Copyright © 2006 by Martin Kraus and Jonathan Rogness
Pages 2-10 in the Table of Contents below are intended for general readers. You may exit the article gracefully after reading these topics. Pages 11-17 are advanced topics and are intended primarily for developers.