Real Roots of Cubic Equations

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We finish this story with an interesting exercise. We saw that every cubic function:  may be transformed by a linear change of variable:  to .  In the latter form, the abscissa of the inflection point is 0, so the average of the roots of the new equation is 0.

So let us consider the simplified case of a "traceless" cubic polynomial (with real coefficients) of the form:

. We know that this is the characteristic polynomial of traceless, Hermitian cubic number w of the form:  if and only if . And the latter is true if and only if there is a single complex number a with the properties that:

 

      Here,  is the “real part” of  that is

This complex number a characterizes the three zeros of the cubic. As we saw, those zeros will be

 where  is a primitive cube root of unity.

These are the projections of three equally spaced points on a circle centered at the origin of radius .

But notice that from the first condition above: . Now the derivative of our polynomial:  has two real zeros if p has 3 real zeros. And those zeros are symmetrically placed about the origin. They are ± |a|. They occur of course at the critical points of p, the local maxima and minima. So we have another remarkable fact: If  is a cubic with all roots real (hence with all coefficients real) then

  1. The local maxima and minima of  are symmetrically placed about the origin at a distance  on either side of the origin.
  2. And the zeros of  are the projections of 3 equally spaced points from the circle of radius  centered at the origin.

This is only true if all three roots are real. We will do the experiment on this page to see this interesting thing.

Click inside the cusp on the right of the screen,

and a cubic such as  will be drawn. Two vertical red lines will be drawn through the abscissas of the local maximum and minimum. Each line is at a distance  from the origin.

Next, a circle centered at the origin of radius  is drawn.

The three roots of the cubic will be the projections of 3 equally spaced points on this circle. Initially, the points at  radians are selected. You may "rotate" these points by clicking on the scroll bar.

Watch the points move around the circle, and as they do, a number is printed in the text field in the lower center of the screen. The closer that number is to 0, the closer you are to having the triple of points that project to the roots. You may make fine adjustments to the rotation angle by clicking the scroll bar, then using the arrow keys to rotate. When it is as close as it can get, you will hear a "ding" and that means you found the correct triple. The thing to think about is what happens if only one root is real.

End of Story