This article, intended for developers, will explain in detail the POV-Ray code necessary to generate the dodecahedron appearing in our third gallery image (Duality). We will then show how to create an animation based on this scene. This, and the recommended references, should provide a solid foundation for those interested in experimenting with the use of ray tracers for mathematical exposition and exploration.
The companion article, A Gallery of Ray Tracing for Geometers, introduced ray tracing as a tool for mathematical exposition.